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https://github.com/User0332/rewards-farmer.git
synced 2026-09-16 01:31:36 +00:00
drive the misc cards scrolling with wheel input instead of fixed bursts
The card loop fired fixed 100px scroll events back to back with no pauses, which is the jumpy scrolling, and its while-not-in-viewport loop was unbounded, so a card that never fits the viewport completely would hang the run forever. The way back up unwound a counted number of steps, which lands wrong when the page height changes while cards update. Scrolling is now wheel input with varying step sizes and short pauses, bounded, aimed at centering the target. The return reads the actual scroll position instead of counting.
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@@ -311,6 +311,57 @@ class MouseUtils:
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self.driver.execute_script(f"window.moveVisualCursor({point[0]}, {point[1]});")
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def wheel_scroll_element_into_view(self, element: WebElement, max_wheel_events: int = 60):
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"""Scroll the element into the viewport with simulated wheel input.
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Wheel steps of varying size with short pauses, the way a person scrolls,
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instead of a fixed-size burst. The loop is bounded on purpose: an element
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that never fits the viewport completely, for example one taller than the
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window, must not hang the run forever. When the budget runs out the
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caller proceeds with the element as visible as it got.
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"""
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for _ in range(max_wheel_events):
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top, bottom, height = self.driver.execute_script(
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"var r = arguments[0].getBoundingClientRect();"
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"return [r.top, r.bottom, window.innerHeight];",
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element
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)
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if top >= 0 and bottom <= height:
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break
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# Aim the element at the middle of the viewport, one notch at a time.
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distance = (top + bottom) / 2 - height / 2
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step = max(-320, min(320, distance))
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step = int(step * random.uniform(0.6, 1.0))
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if abs(step) < 40:
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step = 40 if distance > 0 else -40
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ActionChains(self.driver).scroll_by_amount(0, step).perform()
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time.sleep(random.uniform(0.04, 0.12))
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def wheel_scroll_to_top(self, max_wheel_events: int = 80):
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"""Scroll back to the top of the page with simulated wheel input.
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Reads the actual scroll position instead of unwinding a counted number
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of steps, because the page height can change while cards update and a
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symmetric unwind then lands in the wrong place.
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"""
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for _ in range(max_wheel_events):
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offset = self.driver.execute_script("return window.scrollY || window.pageYOffset;")
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if offset <= 0:
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break
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step = min(340, int(offset))
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step = max(60, int(step * random.uniform(0.6, 1.0)))
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ActionChains(self.driver).scroll_by_amount(0, -step).perform()
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time.sleep(random.uniform(0.04, 0.12))
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def move_to_element(self, element: WebElement, visualize: bool=True):
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# The pointer is moved to viewport coordinates, so an element below the
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# fold yields a target outside the window and the driver rejects the move
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