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https://github.com/User0332/rewards-farmer.git
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merge upstream: #24's wheel scrolling
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@@ -311,6 +311,57 @@ class MouseUtils:
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self.driver.execute_script(f"window.moveVisualCursor({point[0]}, {point[1]});")
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def wheel_scroll_element_into_view(self, element: WebElement, max_wheel_events: int = 60):
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"""Scroll the element into the viewport with simulated wheel input.
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Wheel steps of varying size with short pauses, the way a person scrolls,
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instead of a fixed-size burst. The loop is bounded on purpose: an element
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that never fits the viewport completely, for example one taller than the
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window, must not hang the run forever. When the budget runs out the
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caller proceeds with the element as visible as it got.
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"""
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for _ in range(max_wheel_events):
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top, bottom, height = self.driver.execute_script(
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"var r = arguments[0].getBoundingClientRect();"
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"return [r.top, r.bottom, window.innerHeight];",
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element
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)
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if top >= 0 and bottom <= height:
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break
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# Aim the element at the middle of the viewport, one notch at a time.
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distance = (top + bottom) / 2 - height / 2
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step = max(-320, min(320, distance))
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step = int(step * random.uniform(0.6, 1.0))
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if abs(step) < 40:
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step = 40 if distance > 0 else -40
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ActionChains(self.driver).scroll_by_amount(0, step).perform()
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time.sleep(random.uniform(0.04, 0.12))
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def wheel_scroll_to_top(self, max_wheel_events: int = 80):
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"""Scroll back to the top of the page with simulated wheel input.
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Reads the actual scroll position instead of unwinding a counted number
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of steps, because the page height can change while cards update and a
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symmetric unwind then lands in the wrong place.
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"""
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for _ in range(max_wheel_events):
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offset = self.driver.execute_script("return window.scrollY || window.pageYOffset;")
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if offset <= 0:
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break
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step = min(340, int(offset))
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step = max(60, int(step * random.uniform(0.6, 1.0)))
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ActionChains(self.driver).scroll_by_amount(0, -step).perform()
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time.sleep(random.uniform(0.04, 0.12))
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def move_to_element(self, element: WebElement, visualize: bool=True):
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# The pointer is moved to viewport coordinates, so an element below the
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# fold yields a target outside the window and the driver rejects the move
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@@ -9,7 +9,6 @@ from selenium.webdriver.common.by import By
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from selenium.webdriver.support.ui import WebDriverWait
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from selenium.webdriver.common.keys import Keys
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from selenium.webdriver.remote.webelement import WebElement
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from selenium.webdriver.common.action_chains import ActionChains
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from selenium.common.exceptions import StaleElementReferenceException, TimeoutException, NoSuchElementException
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import tab_utils
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import queries
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@@ -147,12 +146,8 @@ class RewardsTaskUtils:
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misc_cards: list[WebElement] = self.wait_for_element(self.elements.get_all_misc_cards)
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scroll_times = 0
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for card in misc_cards:
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while not self.elements.element_is_fully_in_viewport(card): # this should work for top-down iteration
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ActionChains(self.driver).scroll_by_amount(0, 100).perform()
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scroll_times+=1
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self.mouse.wheel_scroll_element_into_view(card)
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if not self.elements.card_is_complete(card) and self.elements.get_card_point_value(card) > 0:
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self.move_to_and_click(card)
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@@ -168,8 +163,7 @@ class RewardsTaskUtils:
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self.tab_utils.close_all_other_tabs()
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for i in range(scroll_times):
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ActionChains(self.driver).scroll_by_amount(0, -100).perform() # scroll back to top of page
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self.mouse.wheel_scroll_to_top()
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def complete_required_searches(self, max_rounds: int = 6):
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# Points per search are not fixed. Some markets award 3 rather than 5,
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